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Dota 2 2nd May Patch – Content Analysis

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This week’s Dota 2 test patch has arrived bringing us an expected and predicted arrival, Phantom Lancer. The full changelog can be found here

Front End Changes

Pretty minor on the front end changes this week, we’ve some tweaks the new UI and a new look for Brewmaster.

UI Updates

The health bar on the UI has now been extended similar to the previous version of the HUD.

Spectators can now directly draw onto the map.

Voice Emotes

This patch brings us the first two voice emotes,  laugh and thanks, these can be trigger either by saying the commands: /laugh or /thanks but they can also trigger by saying other aliases such as “Lol” and “Thanks, Thx” etc.

Depending on whether you use these triggers in team or all chat will dictate who can hear your taunt (team chat for your team, all chat for a global taunt).

Updated Models

We’ve some updates to Brewmaster’s models, specifically the textures.

Brewmaster’s Model Updates

Brewmaster has had himself and his spirits re-textured and his icon was also updated in this patch.

New Icon:

Old Icon:

New Brewmaster:

Old Brewmaster:

Brewmaster’s New Earth Spirit:

Brewmaster’s Old Earth Spirit:

Brewmaster’s New Fire Spirit:

Brewmaster’s Old Fire Spirit:

Brewmaster’s New Wind Spirit:

Brewmaster’s Old Wind Spirit:

Updated Item Icons

We’ve more updates to the new item icons that were introduced last week.

Item Name New Icon Old Icon
Abyssal Blade
Aegis
Ancient Janggo
Arcane Boots
Armlet
Armlet Active
Assault
Basher
Belt Of Strength
Bfury
Black King Bar
Blades Of Attack
Blade Mail
Blade Of Alacrity
Blink
Bloodstone
Boots
Boots Of Elves
Bottle
Bottle Doubledamage
Bottle Empty
Bottle Haste
Bottle Illusion
Bottle Invisibility
Bottle Medium
Bottle Regeneration
Bottle Small
Bracer
Branches
Broadsword
Buckler
Butterfly
Chainmail
Cheese
Circlet
Clarity
Claymore
Cloak
Courier
Cyclone
Dagon
Dagon 2
Dagon 3
Dagon 4
Dagon 5
Demon Edge
Desolator
Diffusal Blade
Diffusal Blade 2
Dust
Eagle
Emptyitembg
Energy Booster
Ethereal Blade
Flask
Flying Courier
Force Staff
Gauntlets
Gem
Ghost
Gloves
Greater Crit
Hand Of Midas
Headdress
Heart
Heavens Halberd
Helm Of Iron Will
Helm Of The Dominator
Hood Of Defiance
Hyperstone
Invis Sword
Javelin
Lesser Crit
Lifesteal
Maelstrom
Magic Stick
Magic Wand
Manta
Mantle
Mask Of Madness
Medallion Of Courage
Mekansm
Mithril Hammer
Mjollnir
Monkey King Bar
Mystic Staff
Necronomicon
Necronomicon 2
Necronomicon 3
Null Talisman
Oblivion Staff
Ogre Axe
Orb Of Venom
Orchid
Pers
Phase Boots
Pipe
Platemail
Point Booster
Poor Mans Shield
Power treads
Power treads Agi
Power treads Int
Power treads Str
Quarterstaff
Quelling Blade
Radiance
Radiance Inactive
Rapier
Reaver
Recipe
Recipe Scroll
Refresher
Relic
Ring Of Aquila
Ring Of Aquila Active
Ring Of Basilius
Ring Of Basilius Active
Ring Of Health
Ring Of Protection
Ring Of Regen
Robe
Rod Of Atos
Sange
Sange And Yasha
Satanic
Sheepstick
Shivas Guard
Skadi
Slippers
Smoke Of Deceit
Sobi Mask
Soul Booster
Soul Ring
Sphere
Staff Of Wizardry
Stout Shield
Talisman Of Evasion
Tango
Tpscroll
tranquil Boots
tranquil Boots Active
travel Boots
Ultimate Orb
Ultimate Scepter
Urn Of Shadows
Vanguard
Veil Of Discord
Vitality Booster
Vladmir
Void Stone
Ward Observer
Ward Sentry
Yasha
Wraith Band

Updated Portraits

If you remember the updated portraits from the last patch, many of them were very low quality and were rendered incorrect, this patch has amended that issue by re-rendering all of the Scaleform video portraits that are seen on the learn tab.

Back End Changes

We’ve a number of back end changes this week, another new courier and more updates to the unreleased hero portraits.

Updated Strings

The GC’s strings have been updated with new status messages, which includes a queue system along with a estimated wait time before you can enter the client.

    //Connection
    "GC_connecting"            "Connecting to the Dota 2 network..."
    "GC_Network_Full"          "Dota 2 network currently full."
    "GC_Queue_Position"          "Queue position: %s1"
    "GC_Wait_Time"            "Estimated wait time: %s1"
    "GC_Wait_Time_Unknown"        "Unknown"
									

There are now strings which will notify the user when the matchmaking and private lobby systems are under-going maintenance.

    "DOTA_Matchmaking_Header"                    "Matchmaking"
    "DOTA_Matchmaking_Message"                    "Matchmaking and practice lobbies are currently unavailable due to maintenance."
									

There are more references to the unreleased card based hero selection system, the new system now has support for favouriting heroes (10 maximum) as well as team suggestion features.

    "DOTA_Hero_Selection_Msg_Desc_Favorites"  "You haven't chosen any favorite heroes yet. To mark a hero as a favorite, click on the Add Hero To Favorites button. You can mark up to 10 heroes as your favorites at any time. It's a great tool for marking down a set of heroes that you'd like to improve with."
    "DOTA_Hero_Selection_Msg_Desc_Suggestions"  "Here you would be able to see heroes that other players on your team suggest you play, if any had been suggested. To suggest a hero to the other members of your team, click on the Suggest Hero To Team button. You can suggest up to two heroes at a time."

    "DOTA_Hero_Selection_Btn_Favorite_On"    "Add Hero To Favorites (%s1 left)"
    "DOTA_Hero_Selection_Btn_Favorite_Off"    "Remove Hero From Favorites (%s1 left)"
    "DOTA_Hero_Selection_Btn_Suggest_On"    "Suggest Hero To Team (%s1 left)"
    "DOTA_Hero_Selection_Btn_Suggest_Off"    "Remove Suggestion of Hero (%s1 left)"
									

We now have the first references to another unreleased hero being worked on: Rubick.

    "npc_dota_hero_rubick"        "Rubick"
									

Rubick’s ability strings.

    // RUBICK
    "DOTA_Tooltip_ability_rubick_telekinesis"                "Telekinesis"
    "DOTA_Tooltip_ability_rubick_telekinesis_Description"          "Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies."
    "DOTA_Tooltip_ability_rubick_telekinesis_Lore"              ""
    "DOTA_Tooltip_ability_rubick_telekinesis_lift_duration"          "LIFT DURATION:"
    "DOTA_Tooltip_ability_rubick_telekinesis_stun_duration"          "STUN DURATION:"
    "DOTA_Tooltip_ability_rubick_telekinesis_radius"            "RADIUS:"
    "DOTA_Tooltip_ability_rubick_telekinesis_land"              "Telekinesis Land"
    "DOTA_Tooltip_ability_rubick_telekinesis_land_Description"        "Chooses the location the target will land when Telekinesis finishes."
    "DOTA_Tooltip_ability_rubick_telekinesis_land_Lore"            ""
    "DOTA_Tooltip_ability_rubick_fade_bolt"                  "Fade Bolt"
    "DOTA_Tooltip_ability_rubick_fade_bolt_Description"            "Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage."
    "DOTA_Tooltip_ability_rubick_fade_bolt_Lore"              ""
    "DOTA_Tooltip_ability_rubick_fade_bolt_damage"              "DAMAGE:"
    "DOTA_Tooltip_ability_rubick_fade_bolt_duration"            "DEBUFF DURATION:"
    "DOTA_Tooltip_ability_rubick_fade_bolt_hero_attack_damage_reduction"  "HERO AD REDUCTION:"
    "DOTA_Tooltip_ability_rubick_fade_bolt_creep_attack_damage_reduction"  "CREEEP AD REDUCTION:"
    "DOTA_Tooltip_ability_rubick_null_field"                "Null Field"
    "DOTA_Tooltip_ability_rubick_null_field_Description"          "Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance."
    "DOTA_Tooltip_ability_rubick_null_field_Lore"              ""
    "DOTA_Tooltip_ability_rubick_null_field_magic_damage_reduction_pct"    "%MAGIC RESISTANCE:"
    "DOTA_Tooltip_ability_rubick_spell_steal"                "Spell Steal"
    "DOTA_Tooltip_ability_rubick_spell_steal_Description"          "Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies."
    "DOTA_Tooltip_ability_rubick_spell_steal_Lore"              ""
    "DOTA_Tooltip_ability_rubick_spell_steal_duration"            "DURATION:"
    "DOTA_Tooltip_ability_rubick_empty1"                  ""
    "DOTA_Tooltip_ability_rubick_empty1_Description"            ""
    "DOTA_Tooltip_ability_rubick_empty2"                  ""
    "DOTA_Tooltip_ability_rubick_empty2_Description"            ""

    "DOTA_Tooltip_modifier_rubick_telekinesis"            "Telekinesis"
    "DOTA_Tooltip_modifier_rubick_telekinesis_Description"      "Stunned in the air."
    "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff"          "Fade Bolt"
    "DOTA_Tooltip_modifier_rubick_fade_bolt_debuff_Description"    "Attack Damage reduced by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
    "DOTA_Tooltip_modifier_rubick_null_field_effect"        "Null Field"
    "DOTA_Tooltip_modifier_rubick_null_field_effect_Description"  "Magic Resistance increased by %dMODIFIER_PROPERTY_MAGICAL_ARMOR_BONUS%."
    "DOTA_Tooltip_modifier_rubick_spell_steal"            "Spell Steal"
    "DOTA_Tooltip_modifier_rubick_spell_steal_Description"      "Has stolen a spell."
									

A new UI notification string for when the user can’t “steal the spell”, most likely for Rubick.

    "dota_hud_error_cant_steal_spell"        "Cannot steal this spell"
									

Unreleased Hero Portraits

We’ve a number of unreleased hero portrait updates this week, including new/unused minimaps icons for each of them as well.

(Chaos Knight, Phantom Assassin, Treant Protector, Luna, Ogre Magi)

Ogre Magi’s Portrait

Ogre Magi has his ability icons and Scaleform video portrait in game now as well.

   

Chaos Knight’s Portrait

Phantom Assassin’s Portrait

Luna’s Portrait

Meepo’s Portrait

Treant Protector’s Portrait

Unreleased Custom Couriers

This week’s patch sees the arrival of another new courier.

Tegu The Custom Courier

Tegu has both a standard and flying form and is already animated.

Death Animation:

Flying Tegu The Custom Courier

Running animation:

Sithil Update

Sithil has an idle animation now but only consists of a single pose, all the frames in the animation are the same.

Updated Sound Files

We’ve some updates to a couple of the existing heroes ability sounds this week.

Lich’s Ability Sounds

Lich’s Chain Frost has a new set of sound effects.

chain_frost_cast.wav:

chain_frost_impact.wav:

chain_frost_impact_hero01.wav:

chain_frost_impact_hero02.wav:

chain_frost_impact_hero03.wav:

chain_frost_impact_lf.wav:

chain_frost_loop.wav:

Tinker’s Ability Sounds

Tinker also has a couple updated sounds for his abilities.

march_of_machines.wav:

missile_dud.wav:

missile_launch.wav:

Materials Update

We’ve a few material updates this week for some of the unreleased heroes and some comedy icons for Rubick.

Chaos Knight’s Materials

Meepo’s Materials

Rubick’s Materials

No materials for Rubick yet but we do have some comedy icons.

    

Undying’s Materails

Undying’s icons have return and we also have some more material updates for him.

   

Particles Update

We’ve a number of unreleased hero particle updates in this patch.

Chaos Knight’s Particles

Luna’s Particles

Ogre Magi’s Particles

Treant Protector’s Particles

Undying’s Particles

Predictions For The Next Hero

At this current stage the prediction for the next hero is a pretty tough call, we’ve a number of heroes on the verge of release but I think for my next hero prediction I’m going to go with the double headed baboon, Ogre Magi. (But his friend Chaos Knight shouldn’t be forgotten, I believe there’s an equal chance of it being either one of those two).

PS: You have have noticed there is now a “Live Stream” tab on the site, I’ll probably be streaming more stuff in the future and possibly the entire blog post process (similar to how I did with this one).

PPS: Cyborgmatt.com now has a Steam Group: http://steamcommunity.com/groups/Cyborgmatt


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